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๐ Weekly Tournament
๐ชจ Top Rockers
โณ Hole in 5
๐ณ Pin Kings
๐ Top 3
DISCLAIMER: This is a fictional game. Do NOT throw rocks, golf balls,
or any objects from bridges, overpasses, or at moving vehicles in real life. Doing so is
a felony in most jurisdictions and can cause serious injury or death. The developers do
not endorse, encourage, or condone any such behavior. Play responsibly.
ยฉ 2026 Bridge Babe · All rights reserved
Leaderboard
#
Player
Score
Hits
Acc
Combo
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My Stats
How to Play
The Goal
You're standing on an overpass with a pile of rocks (or golf balls). Cars drive by below. Drop projectiles on them to rack up damage โ measured in dollars of repair cost. You've got 60 seconds, extendable through bonus events. Biggest total score wins.
Controls (Desktop)
A / D or โ โMove left/right along the bridge railing
W or โHold to charge power and aim, release to throw
SpacePause / resume the round
RRestart the round (3-2-1 countdown)
Controls (Mobile)
Two large on-screen pads at the bottom for left/right movement. A dedicated THROW button to charge and release. Tap Restart / Home from the corner buttons.
The Round Timeline
0s โ First throw
The 60-second clock doesn't start until you release your first rock. Move and aim freely before that.
30s โ Wind kicks in
"Starting to get windy." 15โ20 mph from some direction. Arrow shows it, shakes with intensity.
40s โ DeLorean appears
A rare time-travel Easter egg drives in. Hit it for Great Scott! +10s.
โค5s โ Last throw
The banner fires and a beep-per-second cues your final throw.
Power Meter
Hold the throw button to sweep a power bar. Releasing at the top deals more damage and throws the rock further. The aim arc is visualized โ lead the car.
Projectiles
๐ชจ Rock
Heavy. Full damage (100%). Low wind drift. Shatters on landing. Best all-around pick.
โณ Golf Ball
65% damage but bouncier, faster, more wind drift. Chains combos and flybacks more easily.
๐ณ Bowling Pin
Full damage, tumbles end-over-end, slightly floaty. Bowls through rows of traffic for giant combos โ Pin Kings territory.
HUD Legend
$ ScoreTotal damage so far (top-left)
TimerRound clock (top-right)
WindCompass + MPH readout, visible after 30s (left of timer)
Pips ยท 3 dotsBackwards-hit progress โ all 3 green = +10s bonus
Streak BoxShows your consecutive hit count + progress to the next tier. Hit 2 = HOT (2ร), 5 = SUPER (5ร), 10 = MEGA (10ร)
โกโกโก TripleMEGA streak charge โ next throw fires 3 rocks
Strategy Tips
โข Lead the target โ fall time is ~1 second at full gravity. Throw where the car will be.
โข Aim for hoods and windshields โ center hits on flat panels pay best (see Scoring).
โข Chase the streak โ missing a throw breaks your streak back to zero. Fire thoughtfully once it's on.
โข Backwards hits are time โ every third one is +10s. Flybacks count too.
โข Wind favors rocks for precision, golf balls for chaotic combos.
โข Wall bounces are multiplicative โ a 3-bounce flight can 4.5ร your next car hit.
End of Round
All in-flight rocks finish their life before the round closes out. Placement message + leaderboard entry follow.
Scoring โ The Full Nerd
Master Formula
Every single hit evaluates this formula, in this exact order:
MIN_PAYOUT is $200 โ any hit pays at least this, even a pure edge graze. The floor is applied twice: once after combo, once after all remaining multipliers. Multipliers stack multiplicatively in the order shown.
Vehicle Repair-Cost Table (costMax)
Vehicle
Class
Max $
Porsche 911
Sports
$5,000
BMW M3 E30
Sports
$4,500
Mazda RX-7
Sports
$4,000
Chevy Corvette
Sports
$4,000
Audi RS5
Sports
$4,000
Crown Vic Interceptor
Sedan
$3,500
Chevelle SS
Sedan
$3,500
Hummer EV
Truck
$3,500
Tesla Cybertruck
Truck
$3,500
School Bus
Truck
$3,000
Jeep Wrangler
SUV
$2,500
Mercury Grand Marquis
Sedan
$2,000
VW Golf GTI
Sedan
$2,000
VW Bus
SUV
$2,000
City Bus
Truck
$2,000
RV
Truck
$2,000
Saia Semi
Truck
$2,000
Mercury Colony Park
SUV
$1,500
Ford F-150
Truck
$1,500
70s Pickup
Truck
$1,500
Unknown vehicles fall back by class: sports $4,000 ยท sedan $2,500 ยท suv $2,000 ยท truck $2,000.
Dead-center hood hits score the full repair cost. Edge grazes collapse toward $0 (clamped by MIN_PAYOUT). Front bumpers pay 30% more than rears.
Panel Zones (yRatio + zRatio)
Panel
Trigger
Bumper
zRatio < โ0.3
Hood
zRatio < 0.15 AND yRatio < 0.6
Windshield
zRatio < 0.45 AND yRatio > 0.4
Roof
zRatio < 0.7
Trunk
otherwise
The panel label is only for the hit log readout โ the dollar math uses xMult/zMult directly, not the named panel.
Power Multiplier
powerMult = 1 + power ร 2 where power โ [0, 1]
power 0.0
Feather drop โ 1.0ร
power 0.5
Mid-meter โ 2.0ร
power 1.0
Max-charge โ 3.0ร
Combo Multiplier (per-throw)
comboMult = carHits [1st car = 1ร, 2nd = 2ร, 3rd = 3ร, โฆ no cap]
One rock, multiple cars. Each successive car on the same projectile multiplies the hit's damage by its position in the chain. A single rock hitting 5 cars stacks 5ร, 4ร, 3ร, 2ร, 1ร on the respective hits.
Streak Multiplier (cross-throw)
Tier
Consecutive hit-throws
Multiplier
None
0โ1
1ร
๐ฅ HOT STREAK
2โ4
2ร
โก SUPER STREAK
5โ9
5ร
๐ฅ MEGA STREAK
10+
10ร
A "hit-throw" is any throw that scored at least one car hit. A miss (rock lands without connecting) resets the streak tier to 0. Reaching MEGA also grants a one-shot Triple Toss charge โ your next throw fires three rocks in an 8ยฐ spread.
Backwards Hit 5ร
backMult = 5 if (carHits โฅ 2 AND velocity.z > 2 AND !_backwardsUsed)
After hitting a car, the rock deflects. If it has positive Z velocity (moving back toward the camera) when it hits the next car, that hit scores 5ร. Only one backwards hit per rock. Counts toward the backwards-trio time bonus (see below).
Wall Bounce Multiplier
wallBounceMult = wallBounceCount ร 1.5
Side barriers of the highway bounce a rock back into traffic. Each bounce adds 1.5ร to a running multiplier stored on the rock: 1st = 1.5ร, 2nd = 3.0ร, 3rd = 4.5ร, and so on (no cap). Applied on every subsequent car hit by that rock. Stacks multiplicatively with streak, combo, and backwards.
Per-Projectile Damage Multiplier
Projectile
damageMult
bounceMult
throwSpeedMult
gravityMult
windMult
๐ชจ Rock
1.00
1.00
1.00
1.00
0.50
โณ Golf Ball
0.65
1.60
1.15
1.40
1.00
๐ณ Bowling Pin
1.00
0.90
0.95
0.90
0.70
Golf balls do 65% of a rock's damage but bounce 60% harder, fly 15% faster, and fall 40% quicker (heavier effective gravity = snappier cadence). They're also blown around by wind twice as much. Rocks win on raw damage; golf balls win on combo depth and unpredictable ricochets.
Bowling pins match rocks for damage but fly a hair slower and float longer (0.9ร gravity) so you can watch them tumble end-over-end. They excel at mowing laterally through a row of cars: each pin hit becomes the next car's combo multiplier, and pins keep their momentum after impact โ a well-placed throw can pick up 10+ cars in one go. Wall bounces are brutal with pins since the multiplier stacks (no cap).
Flyback Bonus โ +$20,000
If a rock that's already hit at least one car bounces back over the bridge deck (crosses Z = โ5 going upward with Y above 6m, heading toward the camera), it's a Flyback. Flat +$20,000 bonus awarded once. Also counts as one tick toward the backwards-trio counter.
Time-Extension Bonuses
+10s ยท Backwards Trio
Accumulate 3 backwards hits (backwards-5ร hits and flybacks both count) and the round clock gets +10s. Counter resets after each trio, so you can earn it repeatedly.
+10s ยท Great Scott!
The DeLorean appears once per round at the 40s-elapsed mark. Any direct hit awards +10s and plays "Great Scott!"
Wind Physics
mag โ [3.0, 4.0] m/sยฒ (rendered as 15โ20 mph ร 5)
direction always has a horizontal (NE/NW/SE/SW) component
activation at 30s elapsed
re-roll every 15s with a 1-sec ease to the new target
heightFactor = clamp(0, 1, (y โ (ground + 0.2)) / 5)
velocity.x += mag.x ร projectile.windMult ร heightFactor ร dt
velocity.z += mag.z ร projectile.windMult ร heightFactor ร dt
Wind only affects airborne projectiles and scales with altitude: 0ร at ground level, ramps linearly to full strength by 5 m above the road. Low bounces barely drift; high arcs get blown around. Rocks feel 0.5ร wind, golf balls feel 1.0ร โ twice the drift on a golf ball at the same height and wind speed.
Bounce Limits (not scoring, but relevant)
Projectile
Max ground bounces
Notes
๐ชจ Rock
4
Shatters into debris afterward
โณ Golf Ball
3 (or 5)
5 if any bounce had velocity.y > 3.0
Hitting a car resets the bounce counter โ good combos can keep a rock alive almost indefinitely.
Worked Examples
Example 1 โ Perfect Porsche hood at max power, cold start:
costMax=$5,000, xMult=1.0, zMult=1.0, powerMult=3.0, combo=1, back=1, streak=1, dmg=1, wall=1
rawPoints = 200 + (5000-200)ร1ร1ร3 = $14,600
basePoints = 14,600 ร 1 = $14,600
points = 14,600
Example 2 โ Same shot but 3rd car of a combo on a SUPER streak with 1 wall bounce:
costMax=$2,500 sedan, xMult=1.0, zMult=1.0, powerMult=3.0
combo=3, streak=5, wall=1.5
rawPoints = 200 + (2500-200)ร3 = $7,100
basePoints = 7100 ร 3 = $21,300
points = 21,300 ร 1 ร 5 ร 1 ร 1.5 = $159,750
Example 3 โ Backwards + MEGA on a truck:
costMax=$2,000, xMult=0.8, zMult=1.0, powerMult=2.5
combo=2, backMult=5, streak=10, dmg=1, wall=1
rawPoints = 200 + (2000-200)ร0.8ร1ร2.5 = $3,800
basePoints = 3800 ร 2 = $7,600
points = 7600 ร 5 ร 10 = $380,000
Score
$0
๐ฅ
HOT STREAK
NEXT HIT 2x
1x
15MPH
Time
1:00
โกโกโก TRIPLE TOSS READY
Time's Up!
$0
Damage Per Throw
Leaderboard
๐
Claim Your Crown
You've dropped 5 rounds of rocks. Save your stats forever, climb the real leaderboard, and unlock the Babe Badge.
Bethany here โ servers, emails, and voice lines cost money. Pick
a tier below and keep the rocks flying. Each one comes with a
perk and buys you quiet time from this nag.